Large Town: Ÿhgaf åvewb̄ Ckez

Ÿhgaf åvewb̄ Ckez

Ÿhgaf åvewb̄ Ckez
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceYazcarfeh Kingdom
Sub ProvenceVèpfaù County
RegionHeku̽bû S̺ûvæ Fields
Founded1771
Community LeaderJarl Tshîd Zÿhndtubqugbuhez
Area6 km2 (2 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation2848 m (9343 ft)
Average Yearly Precipitation260 cm/y (102 in/y)
Population1570
Population Density261 people per km2 (785 people per mi2)
Town AuraAugury
Naming
Native nameŸhgaf åvewb̄ Ckez
Pronunciation/ɪ̘ˈgaf/ /ɑːˈvuːbb/
Direct Translation[bloody] [pressure]
Translation[Not Yet Translated]

Ÿhgaf åvewb̄ Ckez (/ɪ̘ˈgaf/ /ɑːˈvuːbb/ [bloody] [pressure]) is a subtropical Large Town located in Vèpfaù County, Yazcarfeh Kingdom, within the United Kingdom of Undermountain.

The name Ÿhgaf åvewb̄ Ckez is derived from the Dwarven language, as Ÿhgaf åvewb̄ Ckez was founded by Lush Cÿbackhugehdew, who was culturaly Dwarvern.

Climate

Ÿhgaf åvewb̄ Ckez has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a cool 14°C (57°F) and its average temperature during the winter being a cold 8°C (46°F). Ÿhgaf åvewb̄ Ckez receives an average of 260 cm/y (102 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ÿhgaf åvewb̄ Ckez covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2848 m (9343 ft) above sea level.

Overview

Ÿhgaf åvewb̄ Ckez was founded durring the late 18th century in early spring of the year 1771, by Lush Cÿbackhugehdew. The establishment of Ÿhgaf åvewb̄ Ckez suffered from many setbacks, delays, and obsticles, most notably a group of Ÿhgaf åvewb̄ Ckez which required millitary assistance exterminate before the community could finish being built.

Ÿhgaf åvewb̄ Ckez was built using the conventions of Dwarvern durring the late 18th century. Naturaly, all settlmentss have their own look to them, and Ÿhgaf åvewb̄ Ckez is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ÿhgaf åvewb̄ Ckez is buildings are arranged arrounded highly ordered system of crampt cobblestone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the town is well defended against anything short of an army. The town's brittle defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

The town shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Ÿhgaf åvewb̄ Ckez has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ÿhgaf åvewb̄ Ckez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ÿhgaf åvewb̄ Ckez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ÿhgaf åvewb̄ Ckez's parks.

Ÿhgaf åvewb̄ Ckez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ÿhgaf åvewb̄ Ckez.

Ÿhgaf åvewb̄ Ckez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ÿhgaf åvewb̄ Ckez has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ÿhgaf åvewb̄ Ckez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ÿhgaf åvewb̄ Ckez has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ÿhgaf åvewb̄ Ckez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ÿhgaf åvewb̄ Ckez's public wards, blessings, and other arcane systems.

Ÿhgaf åvewb̄ Ckez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ÿhgaf åvewb̄ Ckez's natural decorations nor waterways.

Ÿhgaf åvewb̄ Ckez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ÿhgaf åvewb̄ Ckez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ÿhgaf åvewb̄ Ckez's garrison was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Ÿhgaf åvewb̄ Ckez snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Amoeba Swarm near Ÿhgaf åvewb̄ Ckez are known to be more aggressive than normal.

Ÿhgaf åvewb̄ Ckez's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Conjuration energies of tier 3 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 11
  • Hunters: 6
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6311 m2
    • Cattle and Similar Creatures: 392
    • Poultry: 4710
    • Swine: 314
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 157

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 11
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 3
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 2
  • Militia Officers: 14
  • Monks, Monastic: 4
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 6
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 5
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

513 of Ÿhgaf åvewb̄ Ckez's population work within a Foundational Occupation.

1026 of Ÿhgaf åvewb̄ Ckez's population do not work in a formal occupation, but do contribute to the local economy. 31 (2%) are noncontributers.

Points of Interest

Ÿhgaf åvewb̄ Ckez has a substantial mill pond located a short distance from town.

POI

History

Ÿhgaf åvewb̄ Ckez's residents established a new industry (23819 % 6)+1 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

In time immemorial, reportedly some time during the early 2nd century Ÿhgaf åvewb̄ Ckez was struck by a devistating earthquake. The quake brought ruin to Ÿhgaf åvewb̄ Ckez, which lost 288 people, 208 livestock, and 40 buildings in the earthquake. The day of the quake is remembered by many as Torment's Day.

History